Clustered Shading allows Portal: Not a Lie to use real-time lighting techniques, which greatly enhances the visuals.
Adhesion gel, Schrödinger cubes, the paint gun and colored lasers are just a few of the new testing elements available in Portal: Not a Lie. Many of Portal 2's existing testing elements have been enhanced with new features and bug fixes.
Portal: Not a Lie is powered by Strata Source, a modernized fork of the Source Engine. Strata Source is the basis for multiple projects and includes a huge variety of features, improvements and bug fixes. Notable features include a DirectX 11 renderer, massively expanded map limits, backwards compatibility with Portal 1/Half-Life 2 assets, and a modernized Hammer level editor.
UI subject to change.
Using Panorama, Source 2's UI framework, we've rebuilt Portal 2's UI from the ground up with one thing in mind: user generated content! Panorama's flexibility will allow modders to create their own beautiful, highly responsive UIs with minimal friction, all while our main menu highlights quality content made by the community.
We've been hard at work fixing hundreds of bugs and adding countless new features to give you the best experience possible. Check out our changelogs to see what we've been up to!